For six years, I animated every day in 3DSMax, using Biped. And for the first year or so, I complained on a near-constant basis about it. Maya was the superior tool in my mind, and to this day I still think a great many things in Max are ass-backwards. Over the past week I’ve finally [...]
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When you need to get some animation done, only have a couple days to do it, and just went through a hellish rigging experience, the last thing you want is for anything to go wrong. Life is not nearly that kind, however.
While I set up the primary character, the other characters on this project were [...]
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Posted in Rants & General Insanity on Aug 16th, 2010
Maya is getting to be pretty persistant in making my life hell. I’m currently working on some freelance animation, and part of the deal was that I would also rig the main character. Nothing fancy, just a simple biped rig, without any face controls. When I agreed to it, I figured it would take me [...]
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True story - I’m out for my morning walk, and this woman pulled into a driveway ahead of me, strikes up this exact conversation about GPS, then pulled a nasty seat cushion out of the garbage and tossed it in the back of her car, hoping it’d improve the reception.
That’s one thing I kinda miss [...]
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Posted in Rants & General Insanity on Jul 16th, 2010
Something I’d planned on doing while in Michigan, was take plenty of reference photos around my brother’s house. It’s a heavily wooded area, which is perfect for what I have in mind for the area around Mary’s cabin/shack. Thanks in part to the horse flies eating me alive, I started thinking that I’ve [...]
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Posted in Rants & General Insanity on Jul 8th, 2010
My computer caught herpes the other day, just as I was getting ready to drive up to Michigan. I don’t know what it was specifically, only that my virus scanner didn’t catch it. Once it was clear my computer was screwed, I shut everything down and started the backup process. I should [...]
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How do you write a character that you just cannot understand, or even answer basic questions about? That’s the problem I’ve been having with Mary, for quite a while now. I haven’t been able to use her effectively, because I don’t know anything about her, even after working on her for a few years.
All [...]
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A recent discussion on CGTalk has made me take a second look at how I render my scenes. For the past couple years or so I’ve preferred to render out multiple passes/buffers, and combine them in post. First it was with ctrl_Buffers, and lately it’s been p_MegaTK. Now I’mwondering if it’d be better to just [...]
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Since I’m getting closer to actually sending resumes out, I had to take another look at my reel. Now I feel some parts were just too long, and there were other things I originally wanted to show, but left out to keep it short. While this version still isn’t final, it at least addresses those [...]
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Cover letters are my kryptonite. I’m a half-competent bullshit artist when I need to be, just as long as I don’t need to talk about myself. But writing a pitch letter for potential employers? I think I’d be better at self-dentistry while blindfolded and drunk. Thankfully it’s done and out of the way, even if [...]
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