Monthly Archives: January 2010

I am not a hobbyist.

I’m a professional.  Now, there are some hobbyists out there that do absolutely stunning work, so stunning that it’s almost criminal that they aren’t being paid to do what they do.  In fact, there are plenty out there that could … Continue reading

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Down-hill from here

I cannot wait until I can afford to upgrade to Maya 2010 (or 11).  The whole time I was weighting the dress, all I could think about was how much better it might be if I had access to nCloth … Continue reading

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Couldn’t resist

This is probably as close as I’ll get to doing a nude pinup of Daisy, at least with this version – Still a ways to go before she’s finished, but at least now she can be posed. If I can … Continue reading

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Obstacle Avoidance

Something I still haven’t quite figured out how best to rig, are toes.  I completely ignored the toes on the first version of Mary, and simply skinned them to the single toe joint of a reverse-foot rig.  I’m not even … Continue reading

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Compromise

I think the major problems with the shirt just might be solved – since getting rid of the holes made the shirt less interesting, I decided to cut them back in.  But since the mesh is otherwise seamless, there’s no … Continue reading

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More simplification

I’d only just started skinning Daisy’s uniform, when the issue of her breasts came around again.  Specifically, how best to skin the seam, to keep it from pulling apart.  The solution?  Remove it. No more holes also means she no … Continue reading

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The year ahead

The holidays are over, and I’m slowly getting back to it – Her hair patches have been converted to polygons and merged together, so the next task is to fine-tune the shader.  Things will still be a bit slow for … Continue reading

Posted in Art Updates, Rants & General Insanity | 2 Comments