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Monthly Archives: February 2010
Face Time, part 2
One more quick demo of some of Daisy’s face controls – I’ve added a couple more lip shapes, but the big thing here is the pupil controls.  When I was using a modeled pupil, scaling it and focusing the iris … Continue reading
Posted in Art Updates
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Face time
Daisy’s face rig is finally coming together – I think whenever I upgrade Maya, I’m also going to invest in The Setup Machine and Face Machine…
Posted in Art Updates
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One more out of the way
It seems Mental Ray can render transparent alphas, after all. I wasted so much time trying to get a proper alpha on Daisy’s glasses, that I didn’t even bother to mess with megaTK’s opacity on the eyelashes. Once I realized … Continue reading
Posted in Art Updates
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Punishment – 4 lashes
I thought I might catch a break with the eyelashes, by just using textured polygon strips. Then I remembered that mental ray won’t render a proper alpha channel. I modeled the strips anyway, but I’m not even going to worry … Continue reading
Posted in Art Updates
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‘Round and ’round we go
Daisy’s shoes and socks are finally skinned, which means that now the only things left are little odds and ends. A lot of them. One of those things is the buttons on her shirt, attached with rivets – I also … Continue reading
Posted in Art Updates, Rants & General Insanity
2 Comments
The slow path of discovery
Problems like the one with Daisy’s eyes really annoy me…Â with all the other things still left to do, problems like that suddenly become top priority, which for me usually means at least a day will be wasted trying to … Continue reading
Posted in Art Updates
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No other way to say it
…she has balls in her mouth – Lame joke, and an unexpected side-effect of her design. Like many cartoon characters, Daisy’s eyeballs needed to be big (like the size of oranges). I only realized they were visible through her mouth … Continue reading
Posted in Art Updates
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