Posted in Art Updates on Jun 29th, 2010
…met with a massive headache.
Roughly matching the angle of a real camera? Easy, thanks again to the towel. Resculpting Daisy’s breasts to help achieve a pose that her rig isn’t actually capable of? Also easy (easier than matching the camera, in fact). Rendering without any problems? …crap. I tried to simplify my approach to rendering [...]
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Posted in Art Updates on Jun 20th, 2010
So far my re-write for Mary-Anne includes two things she’d been lacking - a job, and a hobby. That was one of the painfully obvious problems with her, before - she didn’t really have anything to do. Now I’m picturing her as a carpenter/handy-girl, so she might as well dress the part.
This costume change was [...]
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How do you write a character that you just cannot understand, or even answer basic questions about? That’s the problem I’ve been having with Mary, for quite a while now. I haven’t been able to use her effectively, because I don’t know anything about her, even after working on her for a few years.
All [...]
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Posted in Art Updates on Jun 10th, 2010
One of many things I’ve been meaning to draw for a while, to help develop my characters a little. Bill’s a late addition, though. The original plan was to have Daisy continue on a little longer, until Mary interrupts her with a fit of brain-freeze. Bill seemed like a better fit, even though now Mary [...]
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A recent discussion on CGTalk has made me take a second look at how I render my scenes. For the past couple years or so I’ve preferred to render out multiple passes/buffers, and combine them in post. First it was with ctrl_Buffers, and lately it’s been p_MegaTK. Now I’mwondering if it’d be better to just [...]
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