Monthly Archives: November 2010
You know what they say…
Two steps forward, and one back. Daisy’s body meshes have been combined, and her blendshapes preserved, but after some toying around in Maya 2011, I noticed an odd problem with her skin – Classic Linear skinning works as expected, while … Continue reading
Brain-melt
My brain’s been working overtime for the past couple days, and now I almost feel like it could melt. But at least a useful mel script is now more-or-less finished and working… For a while now I’ve wanted to fix … Continue reading
Out With The Old
Back in August, one of my mel scripts failed me at the worst possible time, adding hours of work and frustration to a project that should have been relatively easy. I was so fed up with it, that I’m only … Continue reading
Another from the back burner
When I first had this idea, The Burning Crusade hadn’t even been announced yet. I finally got around to drawing it over a year ago, and now after a few days of work, it’s finished. Better late than never, as … Continue reading