Monthly Archives: April 2011

Stupid Measures

Modeling things in Maya based on real-world measurements can be quite a pain…  that is, if “real-world” means “only in the U.S.”  Everyone else in the world can pat themselves on the back, because the measurements they take can be … Continue reading

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Looking back – deep breath

While trying to improve something, sometimes other things can get lost.  Back when I was setting up Mary’s original rig, one subtle thing I felt I had to have was a breathe control.  It was nothing overly complicated – a … Continue reading

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Easier than expected

It looks like I’ve found a decent method for styling Daisy’s hair curves – I’m still extracting curves from the geometry, only this time I’m using clusters to shrink each edgeloop, and extracing the curve once one of the ends … Continue reading

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