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Obstacle Avoidance

Jan 21st, 2010 by Jared

daisy_wip012010

Something I still haven’t quite figured out how best to rig, are toes.  I completely ignored the toes on the first version of Mary, and simply skinned them to the single toe joint of a reverse-foot rig.  I’m not even sure I got around to the toes in any of her revisions, either.
With Daisy, I tried applying IK to each to, then parenting the handles to the reverse rig.  This didn’t quite work as well as I’d hoped, so my next thought was to try spline-IK…  the only reason why I haven’t done that yet is because spline-IK takes longer to set up, and having to do it for ten toes isn’t too appealing.

Then it finally dawned on me - if her shirt is never going to come off, then why should her shoes?   Since I’ve already weighted them, I could revisit the toes later, like if I decided to do a swimsuit version.  For now, though,  they’re a waste of time.
Rather than trying to re-weight the foot to the reverse rig’s toe joint, I’ve opted instead to just leave feet out completely…  though this meant I had to model a pair of socks, to hide the fact that her legs end at the ankles.

Posted in Art Updates | 1 Comment

One Comment to “Obstacle Avoidance”
  1. on 22 Jan 2010 at 8:41 am#1Tom

    good call - i once heard that ‘animation is the art of getting away with it’.

    i’m producing my own short at the moment. if you’re interested visit http://woho.tom-hunt.co.uk
    it’d be great to get some criticism from someone who’s work i admire.

    tom

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