No other way to say it
Feb 2nd, 2010 by Jared
…she has balls in her mouth -
Lame joke, and an unexpected side-effect of her design. Like many cartoon characters, Daisy’s eyeballs needed to be big (like the size of oranges). I only realized they were visible through her mouth because of two things - 1.) Until now, her eyes weren’t even attached to the rig, and 2.) before I added her teeth, I had no reason to look inside her mouth.
Right now my options seem to be limited. Aside from the pupils, the eyes don’t have a lot of detail, so a simple lattice deformer doesn’t work that well, and the sculpt deformer pushes and stretches the geometry a little too far, even with the lowest settings.
Of course another alternative would be to swap out the spheres for non-rotating surfaces, that won’t poke through into the mouth -
The only downside to this is that the pupil will need to be a projected map, which could make expanding/contracting the iris difficult.

do’h - the past few posts have been great though. i love that moment when a character comes to life. did you go with single joints for each eyelid in the end?
Yeah, just one joint per lid. Maybe I’ll revisit the multi-joint approach on my next character, but Daisy was just taking way too long, and the extra joints just started to feel unnecessary.