Nyeng!

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No other way to say it

Feb 2nd, 2010 by Jared

…she has balls in her mouth -

daisy_wip020210

Lame joke, and an unexpected side-effect of her design.  Like many cartoon characters, Daisy’s eyeballs needed to be big (like the size of oranges).  I only realized they were visible through her mouth because of two things - 1.) Until now, her eyes weren’t even attached to the rig, and 2.) before I added her teeth, I had no reason to look inside her mouth.

Right now my options seem to be limited.  Aside from the pupils, the eyes don’t have a lot of detail, so a simple lattice deformer doesn’t work that well, and the sculpt deformer pushes and stretches the geometry a little too far, even with the lowest settings.

Of course another alternative would be to swap out the spheres for non-rotating surfaces, that won’t poke through into the mouth -

daisy_wip020210_2The only downside to this is that the pupil will need to be a projected map, which could make expanding/contracting the iris difficult.

Posted in Art Updates | 2 Comments

2 Comments to “No other way to say it”
  1. on 03 Feb 2010 at 6:29 pm#1Tom

    do’h - the past few posts have been great though. i love that moment when a character comes to life. did you go with single joints for each eyelid in the end?

  2. on 03 Feb 2010 at 7:24 pm#2Jared

    Yeah, just one joint per lid. Maybe I’ll revisit the multi-joint approach on my next character, but Daisy was just taking way too long, and the extra joints just started to feel unnecessary.

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