sweet. i think i’ve asked before, but is that using blendshapes? i always struggle along with influence based face rigs because I like the freedom they give, but maybe I need to invest more time in modelling blendshapes…
on 25 Feb 2010 at 9:58 am#2Jared
Except for the jaw and eyelids, it’s all blendshapes.
Way back when I first started her, I’d tried to use curve influences, but I ended up using that as a starting point for the blends. Mostly it was shapes like the smile that bothered me - while the curve influences did an okay job, the result just didn’t look exactly how I wanted it. I wasn’t sure how well corrective blendshapes would’ve worked with that rig, so I didn’t even try… probably not the best decision, in hindsight.
Anyway, while curve-skinning can make it much quicker to create blendshapes, I think I’m going to give the Face Machine a try, after I upgrade Maya. All this time spent on Daisy just makes me wish I could spit out the rigs lighting-fast, and move on to the next one…
sweet. i think i’ve asked before, but is that using blendshapes? i always struggle along with influence based face rigs because I like the freedom they give, but maybe I need to invest more time in modelling blendshapes…
Except for the jaw and eyelids, it’s all blendshapes.
Way back when I first started her, I’d tried to use curve influences, but I ended up using that as a starting point for the blends. Mostly it was shapes like the smile that bothered me - while the curve influences did an okay job, the result just didn’t look exactly how I wanted it. I wasn’t sure how well corrective blendshapes would’ve worked with that rig, so I didn’t even try… probably not the best decision, in hindsight.
Anyway, while curve-skinning can make it much quicker to create blendshapes, I think I’m going to give the Face Machine a try, after I upgrade Maya. All this time spent on Daisy just makes me wish I could spit out the rigs lighting-fast, and move on to the next one…