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Face Time, part 2

Feb 28th, 2010 by Jared

One more quick demo of some of Daisy’s face controls -

I’ve added a couple more lip shapes, but the big thing here is the pupil controls.   When I was using a modeled pupil, scaling it and focusing the iris was pretty simple.  I think only two or three blendshapes were needed.  But since Daisy’s pupils are projected maps, the same effect is a little more involved.  The final node network isn’t all that complex, but figuring out how to put it together was exhausting, mentally.

Unless I’m missing something, my task list is now down to two items - corrective blendshapes, and cleanup.  Thought it still might be some time before I post any final renders…  I still need to model some props, and maybe an environment.

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