I might be on to something
May 28th, 2010 by Jared
On and off, I’ve been looking for a way to render soap suds for a least a couple years. Now, I might finally be closer to figuring it out.
So far, the setup is pretty simple - blobby particles emitted from a sphere. The particles are shaded with MegaTK, while the sphere uses an SSS shader. The next step might be to sculpt some more sudsy-looking shapes to emit the particles from, and see just how many particles can be rendered before Maya crashes.
