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I might be on to something

May 28th, 2010 by Jared

On and off, I’ve been looking for a way to render soap suds for a least a couple years.  Now, I might finally be closer to figuring it out.

bubbles_052810

So far, the setup is pretty simple - blobby particles emitted from a sphere.  The particles are shaded with MegaTK, while the sphere uses an SSS shader.  The next step might be to sculpt some more sudsy-looking shapes to emit the particles from, and see just how many particles can be rendered before Maya crashes.

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