If I’m to animate them, Mary and Daisy both are in need of some cleaning up.
With Daisy, the bulk of the changes are technical. Her rig needs to be cleaned up or replaced, clothes and hair should be set up to use dynamics, etc. There were some changes to her mesh a while back, but those are relatively minor.
Mary, on the other hand, will be a bit more extensive. The first thing I’ve addressed so far is an old one – the length of her legs. They were too long compared to the rest of her body, but using Daisy as a measurement made it clearer – if Daisy is 3’6″, then the old Mary is roughly 6’3″. The height of this new model is closer to 5’8″, and could probably go an inch or 3 shorter.

Her fingers were one area where attempting to match my drawing style was a bad idea. They ended up being too sausage-like. Her new fingers are more naturally shaped, with better (and clearer) joint proportions.

Her spine was another major issue. The curvature of her default pose was too strong, which was fine if she ever needed to arc her back even more, but if she bent forward, getting decent deformation was impossible. Hopefully having her stand straight by default will fix these problems.

Her breasts will also need to be toned down. I don’t know when exactly they got as big as they are now, but I’d like to take them back down to their original size. One busty character (Daisy) is enough. Whether I do this through modeling, or through rigging, I haven’t decided yet. Either way, I’ll also have to do something about the “anti-gravity” pose, if only so I won’t have to explain it any more…
When I’ll be done with her is another question that I don’t have an answer for. Right now, a higher priority will be finishing my rigging tool, and maybe implementing some of the more recent tricks I’ve picked up. Once that’s out of the way, I think it’d be much better to try it out on a new character.